- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
TL’DW? It’s >1 hour, and would probably be <5 minutes read as an article.
(edit)
Well, got this rather generic description of the game itself out of Gemini at least:Scanner Sombre is a walking simulator with horror and desolation elements made by Introversion Software, a UK based indie developer. The game centers around exploring caves with a laser gun that shoots in random directions. The laser gun creates a color gradient on the visor to map the contours of the cave and reveal the player’s surroundings.
The caves are shrouded in darkness and the only light comes from the player’s laser gun. The sound design is important to the feeling of isolation as the player can hear their own footsteps and the constant whine of the laser gun. There are also strange apparitions that show up on the visor, adding to the creepy atmosphere.
The player character, Ethan, is trapped in a cave and doomed to relive his journey forever. He descended into the caves to explore ancient ruins but never made it out. The upgrades the player finds throughout the game are actually downgrades that Ethan experiences on his journey downwards.
The story for the game was added after the main development process was finished and some aspects of the storytelling are not well thought out. Scanner Sombre was not a commercial success and Introversion Software did not make another game for seven years.___I’m really not a fan of the trend for really long video essays, especially since it’s almost always padding and repeating similar points.
Anything up to 25 mins is usually fine, but 35+ is in the realm of ‘I’ll add it to Watch Later but never bother watching it’ and over an hour I’m just going to keep scrolling
Kind of a dumb take, just say your attention span is too short to watch long form analyses lol
I’m going to whip out my 12 hour Oblivion retrospective that I watched in one sitting as evidence to the contrary to support his point: This video is padding, it’s very slow and it doesn’t really get to that many points.
It is OK to criticize media, even if you enjoyed it. This video seems to be long-form for the sake of being long-form, not because it has a lot of ground to cover. I don’t particularly care, it mostly ran in the background, but it’s a legitimate criticism.
I’ve also personally noticed that I tend to click off 10-minute videos in 2 minutes if they don’t get to a point or say something interesting, because the trend is that it’s pushing for time to keep you engaged to show you more ads and it’s a huge waste of my time. Whatever that video eventually gets around to saying could’ve been a twitter post.
ChadCat is a channel I discovered recently that does “ADHD versions” of different popular YouTuber’s videos. They’re all under a minute with a quick text recap of what was talked about in the video. I honestly really love this channel and it’s quickly become one of my all-time favorites.
I’m not trying to advocate for short form content/media, but this person takes 10 minutes+ long videos and cuts them down to about 20-40 seconds. They’ll do video essays too.
I guess you and I just have different tastes. I don’t think I’ve watched 1 hour+ videos that were just repeating, but the only ones I’ve watched that are that long are Dan Olson and Super Eyepatch Wolf.
With those I intend to watch half now and watch half later, but end up engaged enough to just watch them through in a single sitting
Introversion themselves talked about it at the time
Well, got this rather generic description of the game itself out of Gemini at least:
Sure, just take the all of the ingredients out of your sandwich and eat just the crust…
Of the alternative is waiting 90 minutes in line, sure, why not?
I went into this game in VR not knowing it was soft horror and had to stop a little after the tposing dude showing up on the scanner. Watched a speed run after because I needed closure lol.
I had the same experience. Really wasn’t expecting the jump scare.