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Cake day: June 10th, 2023

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  • As I understand it, there was one timeline in the nineties where he came in a “birthing pod”, just so he’d be born in the US. That’s been changed again since; aside from that weirdness, he’s always been an immigrant.

    Which makes sense - wasn’t his concept conceived by two Jewish immigrants who wanted to give their spin on what an actual Übermensch would be like, as opposed to what Nazi Germany was putting out? Pretty sure that’s how he got his name…



  • 5too@lemmy.worldtoPolitical Memes@lemmy.worldsigh
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    2 days ago

    I think the wording is crucial on this point, yes. I’m open to terms like “earned”, or “justifies”.

    “Deserves” has moral connotations to it. As we see now in the US, it’s extremely dangerous to associate moral qualities with economic outcomes.

    Also, my original objection was to the question, “Is every human equal?” There, I have no semantic qualifiers - all humans are created equal, and deserve equal rights. Full stop.


  • 5too@lemmy.worldtoPolitical Memes@lemmy.worldsigh
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    3 days ago

    My main disagreement with your point is the word “deserve”. I don’t actually have a problem with an economic system that rewards some activities more than others, as long as there’s a humane baseline for everyone. But I think that’s absolutely an economic choice, and not the only reasonable one.

    “Deserve” implies to me that there’s a moral system judging one activity as more worthy, or better, than another; rather than simply being more valuable to a particular economic model. It seems like a short step from that to deciding some people are more worthy than others.
















  • GURPS is my go-to system. It’s incredibly flexible, both in what it allows you to do as a player, and what kind of game you can run as a GM.

    It’s an older system, and by default is rather simulationist - it grew out of the same tabletop wargaming that D&D did, and tends to take a more realistic approach to what players can do than more narrative systems. I like some of the more narrative systems as well - Starforged is my other go-to system - but the characters always feel a little more loosely defined to me. GURPS is perfectly happy saying “okay, you can fly, you can turn invisible, and you can’t be killed” - but if you want to make your character more nuanced, it’s not only possible, but encouraged!

    On the other hand, if you just want to throw something together and go, you can do that too! One of my players has a character sheet that consists of their racial abilities, 5 or 6 regular skills, and a high level “Security!” wildcard skill. And 3 guns. They’re a nightmare in combat, because “Security!” is their all-in-one skill with pistols and melee combat, along with anything else a person with a security background would be expected to know - it’s been rolled against to evaluate patrol schedules, reading a foe’s body language, and shadowing a mark, among other things. That character plays alongside someone with three different templates (classes), a mount, a bevy of different equipment options, and something like 55 different skills - because that player -wanted- that kind of detail. And they’re both very effective in their domains, and play off of each other well.

    That’s the thing that really sticks out to me about GURPS - it’s very playable with a very minimal ruleset (GURPS Ultra-Lite is free, and 2 pages - http://www.sjgames.com/gurps/books/ultra-lite/), and can seamlessly expand when you want more detail. And not only are there a lot of options for that detail, they also show their work - so if you’re still missing something, you can generally still come up with reasonable rules. It just gets a reputation for being super complicated because the people who discover it tend to get excited and throw everything in…