After laying off almost 2,000 people, Xbox finds itself in a position at odds with the community-first image it has cultivated for itself.
After laying off almost 2,000 people, Xbox finds itself in a position at odds with the community-first image it has cultivated for itself.
Depends on the ratio to total employed. A team of 3000 with 2000 with nothing to do, for sure! 20,000 with 2000 as backups/currently learning the ropes? A bit more reasonable.
You don’t employ people as backups. What you do is you share knowledge across the existing people so there is no single point of failure.