It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.
But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?
How is that model working? How is that holding up as a marketing technique???
Sorry about that, I just thought an rts with maybe a story, woot! But it’s not out yet, and then I remember it’s microsoft and well sorry if I made you feel bad.
Spent time on AoE back in the day, but C&C and Red alert blew that out of the water IMO, maybe I should check out the later versions :-)
I did plat some age of mythology IIRC, maybe I should check that out again…
Cheers and thank you for your long post!