That’s not really the core issue, to me. I tried the open beta, and the real problem I found is that it’s not even as good of a pirate role playing game as Ubisoft’s previous efforts in Assassin’s Creed.
I loved AC Odyssey, and that’s an ancient Greek game, and you know what it had that Skull & Bones doesn’t on release? Actual foot combat. The ability to board enemy vessels and fight man to man. The ability to just step away from the helm and walk about your ship. The ability to dock anywhere you like and just swim to shore.
I could not believe that Skull & Bones had no sword or pistol play, and that docking could only be done at certain points with a fade to black transition separating exploring the open world from exploring on foot with no combat.
They’d already done it better elsewhere in games that weren’t even expressly pirate RPGs. Why couldn’t they have the wherewithal to do that, but expanded and multiplayer?
That’s not really the core issue, to me. I tried the open beta, and the real problem I found is that it’s not even as good of a pirate role playing game as Ubisoft’s previous efforts in Assassin’s Creed.
I loved AC Odyssey, and that’s an ancient Greek game, and you know what it had that Skull & Bones doesn’t on release? Actual foot combat. The ability to board enemy vessels and fight man to man. The ability to just step away from the helm and walk about your ship. The ability to dock anywhere you like and just swim to shore.
I could not believe that Skull & Bones had no sword or pistol play, and that docking could only be done at certain points with a fade to black transition separating exploring the open world from exploring on foot with no combat.
They’d already done it better elsewhere in games that weren’t even expressly pirate RPGs. Why couldn’t they have the wherewithal to do that, but expanded and multiplayer?