A year after its release, the future of PlayStation VR2 looks bleak as a lack of first-party exclusives and apparent disinterest from Sony make it hard for the headset to thrive.
Darn. The headset itself doesn’t have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?
The power issue could be solved with a breakout box of some kind… I had thought it was just USB PD.
There’s a theory going round that the PS5 is going to be that “breakout box” for a PC-based PSVR2 setup. I’m not sure if Sony wants to spend that much on getting people out of their ecosystem when it’d be better to have their own solution, or as Oculus had done, let Valve port Steam Link to their platform. This might be the most likely situation, as it gives access to SteamVR in a way that doesn’t require as much R&D from Sony.
That being said, I would love to have a native PCVR setup (even if it means piping a video through a wire as Oculus does to maintain compatibility with even NVIDIA) and if Sony goes that way somehow, I’ll be happy.
Darn. The headset itself doesn’t have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?
The power issue could be solved with a breakout box of some kind… I had thought it was just USB PD.
There’s a theory going round that the PS5 is going to be that “breakout box” for a PC-based PSVR2 setup. I’m not sure if Sony wants to spend that much on getting people out of their ecosystem when it’d be better to have their own solution, or as Oculus had done, let Valve port Steam Link to their platform. This might be the most likely situation, as it gives access to SteamVR in a way that doesn’t require as much R&D from Sony.
That being said, I would love to have a native PCVR setup (even if it means piping a video through a wire as Oculus does to maintain compatibility with even NVIDIA) and if Sony goes that way somehow, I’ll be happy.