I’ve never played PF2e but I’m told it solves many of 5e’s common complaints, and doesn’t have as much 3e baggage. I haven’t been in the mood for PF’s “here’s a big list of stuff to pick from” style of play lately, so I haven’t given it a thorough read. Fate is very much on the other end of the spectrum where you can just write down like “Priest of the Fist God” instead of having to do like cleric 2 / monk 2 / paladin 4 to get your build “online”
Also I had a typo and wrote ‘phase trip’ when it should be “phase trio”. It’s a good character creation process that other games could learn from, even without the fate specific stuff: https://fate-srd.com/fate-core/phase-trio . I’ve had too many tables where the players make their characters in isolation and then don’t have any reason to like each other or work together.
Let me know how it goes!
I’ve never played PF2e but I’m told it solves many of 5e’s common complaints, and doesn’t have as much 3e baggage. I haven’t been in the mood for PF’s “here’s a big list of stuff to pick from” style of play lately, so I haven’t given it a thorough read. Fate is very much on the other end of the spectrum where you can just write down like “Priest of the Fist God” instead of having to do like cleric 2 / monk 2 / paladin 4 to get your build “online”
Also I had a typo and wrote ‘phase trip’ when it should be “phase trio”. It’s a good character creation process that other games could learn from, even without the fate specific stuff: https://fate-srd.com/fate-core/phase-trio . I’ve had too many tables where the players make their characters in isolation and then don’t have any reason to like each other or work together.