• anonymouse@lemmings.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    9 months ago

    I think what happened to Yelchin is a separate issue. The joystick was still a physical object that gave tactile feedback. The design was fine, but GM flushed the mouse on the implementation.

    Where we have a bigger problem is when common vehicle controls are just an image on a screen, and a driver has to take their eyes off the road to do something simple like change the A/C temperature or skip a song track.

    • Timecircleline@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      9 months ago

      I’ve never heard the term “flushed the mouse”. I tried to google it but all I got are -people flushing live mice down the toilet (?) and -the movie flushed away. Can you elaborate?

    • Lutra@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 months ago

      Yes, this is a bit outside the screen problem, but it is pertinent to car UI. Buttons/Joysticks give a form of tactile feedback, they don’t give positional feedback. Take a button. Pushing it does give tactile feedback (she feels that she pushed the button), but it’s quite possible that the button wasn’t pushed enough or long enough to register the push, same with joystick up/down. Flipping a switch for example is different. The position changes, and latches. She is certain that her intentions (turn on the light) were either carried out or not, because the switch with either be in position one or two. Buttons/joysticks require a second evaluation, to check that the button knows it was pushed. It’s a subtle difference, but serious. Sliding the gearshift all the way forward, we just know it’s done. Likewise pulling up on the handle, hearing the ratchet sound, I know that my parking brake is on.