That would work only in the console (or Apple) world where you can control who and how can access the data. Otherwise someone will stick it to an USB 1.1 hub connected to the USB 2.0 port for the mouse and then complain “the game is unbearably slow!!!”
Plus I don’t think anyone would want to pay $150 for a game (no, you can’t use a $10 USB drive for this)
That would work only in the console (or Apple) world where you can control who and how can access the data. Otherwise someone will stick it to an USB 1.1 hub connected to the USB 2.0 port for the mouse and then complain “the game is unbearably slow!!!”
Plus I don’t think anyone would want to pay $150 for a game (no, you can’t use a $10 USB drive for this)