To make it competitive with local Internet, so all services work well. On high latency connections lots of stuff like websockets, etc. will struggle too.
It’s competitive because as you describe, it’s better than all other available forms of Internet access.
I used web sockets exactly once in an interactive piece of software. It worked perfectly fine with over-the-ocean latencies, which are higher than Starlink.
How do slightly higher latencies impact any of that?
You don’t even notice those unless you play a FPS. Last I checked, pwning b00ns in CS isn’t vital to a good education.
To make it competitive with local Internet, so all services work well. On high latency connections lots of stuff like websockets, etc. will struggle too.
It’s competitive because as you describe, it’s better than all other available forms of Internet access.
I used web sockets exactly once in an interactive piece of software. It worked perfectly fine with over-the-ocean latencies, which are higher than Starlink.
It’s a non-problem.