These are premium games that may have a lower initial price point but a long tail of revenue through updates, game expansions and potentially microtransactions," the studio explained. “For these games, a key differentiator is the post-launch live operations phase meant to keep players engaged for years.”
Or it’ll be boring and die in 6 months. I was pretty done with Control’s combat by the time I got through the game. No clue how they’ll keep people engaged for years.
vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).
Or it’ll be boring and die in 6 months. I was pretty done with Control’s combat by the time I got through the game. No clue how they’ll keep people engaged for years.
vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).