i loved the environmental storytelling in the game. I think that’s Bethesda’s best development quality. Being able to walk to pretty much any building and find at minimum a skeleton with some props and at most a whole-ass computer log with its own little narrative was just so much fun.
For all the quirks, the engine does a really good job at environmental story stuff.
Killed a raider last week that got stuck bent over on a fence?
Yup, still there.
Send a dude on a supply run to another settlement? Hell yea, they’re actually walking all the way there.
I’d give people with specific jobs a uniform, kind of.
Meanwhile, most games despawn dead enemies while you’re still actively looking at them.
It’s not the best Fallout but it’s a good sandbox.
i loved the environmental storytelling in the game. I think that’s Bethesda’s best development quality. Being able to walk to pretty much any building and find at minimum a skeleton with some props and at most a whole-ass computer log with its own little narrative was just so much fun.
For all the quirks, the engine does a really good job at environmental story stuff.
Killed a raider last week that got stuck bent over on a fence?
Yup, still there.
Send a dude on a supply run to another settlement? Hell yea, they’re actually walking all the way there.
I’d give people with specific jobs a uniform, kind of.
Meanwhile, most games despawn dead enemies while you’re still actively looking at them.
It’s not the best Fallout but it’s a good sandbox.