The point of “strong, silent-type” PCs is so you can fill the boots yourself, so to speak. It’s to give you a chance to make yourself that character, regardless of gender.
Take Gordon Freeman from Half-Life. He says nothing throughout all the games we play as him, and the only backstory of his that we know of is he went to MIT and got a job at Black Mesa as a Theoretical Physicist; and he had a ponytail at one point. The rest of the personality is up to the players to fill in for themselves, their reactions to the events in-game serving as Gordon’s reactions.
The point of “strong, silent-type” PCs is so you can fill the boots yourself, so to speak. It’s to give you a chance to make yourself that character, regardless of gender.
Take Gordon Freeman from Half-Life. He says nothing throughout all the games we play as him, and the only backstory of his that we know of is he went to MIT and got a job at Black Mesa as a Theoretical Physicist; and he had a ponytail at one point. The rest of the personality is up to the players to fill in for themselves, their reactions to the events in-game serving as Gordon’s reactions.
Same with Link and Samus.