According to over a dozen current and former employees, Life Is Strange developer Deck Nine’s management has long let a toxic work culture fester at the studio, including protecting multiple abusive leaders, encouraging crunch, and allowing bullying of individuals advocating internally for more authentic representation.
I mean 1 minute as in “start the level tools, select the content, note the name, find it in the revision tracking software, have a talk with the person that submitted it”
It does not take a lot of time.
It’s not that simple. Let’s say you have 100 revisions of an asset and the change happens on revision 42. Multiple people work on the same assets. If the engine in question (I admittedly don’t know what they use) stores each asset on a per-file basis, it’s a little easier. If not and the environment itself is stored in a monolithic file, it’s far worse.
You’ll need to (at best) binary search for the asset. You pull latest, see the bad content is there, try again with revision 50. See it’s there, try again with 25. It’s not there, okay, 37. Etc etc.
Not only that, it’s very often not as simple as just pulling that revision. “Oh. The asset format changed slightly on revision 40?” Time to pull the entire codebase down. “Asset A is referenced by this asset and won’t work because it differs?” Time to sync the entire codebase & assets back.
Etc, etc.
Yea I agree there must have been at least some interference because this verification process should not take long and I imagine they use some sort of asset tracking system that tells you who works on what.