A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.

  • Paradox@lemdro.id
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    1 year ago

    Joycon drift, and all other thumbstick drift, is already a solved problem.

    1. Use bushings that actually have some abrasive resistance and aren’t softer than a fingernail.
    2. Use a non-contact based sensor to determine the XY position of the stick. Hall effect, optical, strain gauge, whatever, we’ve had the tech for 50 years.

    The reason why they haven’t done this is one very simple reason: $$$

    • cordlesslamp@lemmy.today
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      1 year ago

      Isn’t the N64 controllers using optical sensor and those are one of the worst controller ever existed?

      • Altima NEO@lemmy.zip
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        1 year ago

        The sensors on the N64 are basically the same kind you’d find in a mouse wheel. They work fine.

        The crap part is the physical construction. There’s a lot of parts that wear down with use and cause the joystick to become loose due to the plastics wearing away.

      • Paradox@lemdro.id
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        1 year ago

        N64’s issues came from the bushings wearing out, the sensors were still very good

          • Paradox@lemdro.id
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            1 year ago

            Yup. If they’d just made the bowl out of something OTHER than ABS, they would have been good. Delrin, PTFE, even a thin layer of brass or broze, and those controllers wouldn’t have had anywhere near the amount of issues they’re known for having.

            There are third-party manufacturers who sell replacement bowls and sticks, made from everything from POM to steel.

  • JokeDeity@lemm.ee
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    1 year ago

    Title seems odd, hall effects already exist, they aren’t creating something new. Also, love my DS5 to death, best controller I’ve ever used.

    • Cethin@lemmy.zip
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      1 year ago

      I think it’s saying a patent about hall effect sensors specifically relating to Nintendo and Switch style implementations. Obviously it’s not for the concept at large that’s been around for decades.

    • Underwaterbob@lemm.ee
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      1 year ago

      I loved my Dualsense too, and then the left stick started drifting so badly, it’s completely unusable now. It’s only about a year old, too. I blame Sekiro. Both my DS4s still work fine though, and they’ve seen much more use and abuse.

      • HeyJoe@lemmy.world
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        1 year ago

        Ps5 controller was just as bad… I’m on my 3rd now and most of my friends are on their 2nd. I also had 1 switch controller go bad as well, but I also don’t play switch as much. This entire generation had the best controllers but also the worst problems I have ever had. Prior to these 2 systems I have never had a controller break before and I’m going back to original NES days.

        • Underwaterbob@lemm.ee
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          1 year ago

          I was talking about the PS5 controller. My DS4s (the PS4 controller) are holding up much better. At least the internals. The rubber on the sticks wore off, and I had to replace the tops. That was much easier than the 14 contacts-per-stick I have to de-and-re-solder on the Dualsense (PS5 controller) when I work up the courage to try that.

        • Underwaterbob@lemm.ee
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          1 year ago

          True, but you still do a lot of moving around with the left stick. And when you’re stressed out about imminent death at any moment, that can be hard on the sticks.

          I loved Sekiro! My first time through the game, I probably died on that first miniboss a hundred times. On NG+, I got to and killed Lady Butterfly without dying once. What an amazing game. I should probably go back and finish up NG+ once Elden Ring lets go of me.

      • tal@kbin.social
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        1 year ago

        I loved my Dualsense too, and then the left stick started drifting so badly, it’s completely unusable now. It’s only about a year old, too

        I really think that something changed with a major potentiometer manufacturer in the past few years. I don’t recall stick drift on a PS2 controller that I used for many years, but I’ve seen it on a number of controllers from different vendors recently.

        Only thing I can think of other than recent hardware problems is that maybe the controller hardware imposed a certain amount of deadzone at one point in time and stopped doing so in newer gamepads, and that masked the drift.

        • Underwaterbob@lemm.ee
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          1 year ago

          I really think that something changed with a major potentiometer manufacturer in the past few years.

          I’ve heard a lot of hearsay that that is the case. Tech savvy people have taken apart some sticks and say that analog stick quality has taken a nosedive in recent years. Maybe it is just the effect of this sort of thing being discussed on the Internet more often, but I don’t doubt the veracity. I’ve had a few older controllers that I retired because of external wear whose internals were totally fine. Seems like controllers like Dualsense and particularly Switch Joycons are just poorly made.

  • mlg@lemmy.world
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    1 year ago

    I guess they finally found a cheap supplier for magnets so they can save that on what additional whopping 5 cents per stick production cost.

  • electrogamerman@lemmy.world
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    1 year ago

    I have had this problem like 3 times, I have sent my joycons for repair and I always get new ones. Not sure how Nintendo is making money out of this.

  • gamer@lemm.ee
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    1 year ago

    I’ll believe it when I see it. Nintendo are cheap bastards, and if they fix the drift issue then they’ll likely cause it to fail prematurely somewhere else. Maybe the rubber will be cheaper so that it wears down and has to be replaced anyways? Or the plastic will be thinner so it cracks sooner, etc.

  • ono@lemmy.ca
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    1 year ago

    Glancing over the patent, I don’t think Hall effect sensors are used here. Note especially the use of a fluid, and the presence of variable resistors (parts that can wear out in current-gen controllers) for each axis.

    Instead, this looks like an analog stick force-feedback mechanism that could also be used for automatic re-centering:

    Accordingly, in the first example, control of current to be applied to the MRF is performed in the way as described below, thus achieving both presentation of a feeling using the MRF and an initial position restoration operation.

    This wouldn’t keep the potentiometers from wearing out, but with the right software, I imagine it could automatically adjust the sticks to compensate for mild drift. (I don’t know if this would work any better than plain old calibration; it’s definitely more complicated.) Also, games could dynamically adjust stick resistance, like the DualSense can adjust trigger resistance, for interactivity/immersion.

    I wonder how much this would affect battery life, how long the fluid mechanism would last with normal wear and tear, and how environmentally toxic it will be when it eventually becomes e-waste.

    The PDF linked in the article seems to be a scanned image, so control+F doesn’t work, but the text is searchable here: https://patents.justia.com/patent/20230280850

    • WetBeardHairs@lemmy.ml
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      1 year ago

      Whoa, that force feedback mechanism sounds really cool! It might not be able to force movement but it would provide resistance to movement. I could imagine it as if your player character is walking into a wall and the joystick wont let you push forward.

  • Zellith@kbin.social
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    1 year ago

    I fixed my drift with a small piece of cardboard. I figure Nintendo could have eliminated some drift by increasing the material thickness in the cad file they use. They just choose not to.

  • I Cast Fist@programming.dev
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    1 year ago

    Oh, you mean the problem they refused to acknowledge that was very common for a number of years? I wish I could get a refund or replacement on my 3 OFFICIAL NINTENDO controllers that suffer from drift. But alas, I don’t live where they do business “legally”

  • lackthought@lemmy.sdf.org
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    1 year ago

    does the switch pro controller use different joysticks than the joycons?

    my joycons have drift but the pro controller, which I’ve used more often, is perfectly fine

    • chris@l.roofo.cc
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      1 year ago

      The technology is fundamentally the same but they are implemented differently. They joycon has less space so they needed a more compact layout. But both use potentiometers.

  • Epicurus0319@sopuli.xyz
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    1 year ago

    I hear you can get a replacement digital stick on amazon for the existing switch consoles. If the white ones that came with my oled switch ever get that drifting problem, I’m gonna buy one of those replacement stick components and send it and the drifting joycon to a tech repair shop I know of (that guy might have repaired like 200 of those already, pretty much everyone in my area these days owns a Switch). I don’t wanna risk shorting out a $70 controller doing it by myself

  • Destraight@lemm.ee
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    1 year ago

    Yeah?!?! You think so huh? I’m holding my breath on this one and keeping my interests in other game pads like ASUS ROG one, or the one that Logitech is making

  • Blackmist@feddit.uk
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    1 year ago

    None of my PS4, 5 or Switch controllers have had any drift. I even used the Joycons in Ringfit for ages, and I was sure that spending months being strapped to my leg would bugger it up.

    I’m not sure if I’m the luckiest person on Earth, I just don’t use them enough, or others are doing something I’m not (smoking or vaping are possibilities here, along with greasy food fingers).

  • blazera@kbin.social
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    1 year ago

    Switch drift was so bad, im not getting the new switch unless it goes months without drift reports first.

    • chris@l.roofo.cc
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      1 year ago

      I upgraded my joycons to the guilykit joysticks and they are wonderful. And its not even that difficult. Took me about 30 minutes for both. But it’s a shame that I had to change them at all.