One thing I appreciate between BG3 and their Original Sin series is that the latter games felt like turn based Splatoon whereas the former has much less surface spam barrelmancy (though it is still present)
I know what you mean - and combat in D:OS2 would often devolve into pure silliness - but at the same time their proprietary systems also had more play and more interesting wrinkles to them than the 5E they were shackled to in BG3. I can’t decide which I think is better really.
I found the surface interactions to be really cool, and I think overall I like divinity 2’s combat more. That being said, all the jumping/pushing stuff from BG3 is amazing and I would love to see that added to s future divinity game.
One thing I appreciate between BG3 and their Original Sin series is that the latter games felt like turn based Splatoon whereas the former has much less surface spam barrelmancy (though it is still present)
I know what you mean - and combat in D:OS2 would often devolve into pure silliness - but at the same time their proprietary systems also had more play and more interesting wrinkles to them than the 5E they were shackled to in BG3. I can’t decide which I think is better really.
I found the surface interactions to be really cool, and I think overall I like divinity 2’s combat more. That being said, all the jumping/pushing stuff from BG3 is amazing and I would love to see that added to s future divinity game.