“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • I only ever found the magic classes complicated when I was new. The limited spells per day and number of cast rules, what you had access to as what, memorizing, etc… All a lot of work compared to other games I was used to just having a mana pool.

    • Neato@kbin.social
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      1 year ago

      Yeah. It’s a holdover that doesn’t work great. Vancian casting is pretty weird. It’s impressive how easy bg3 makes learning the casting.

      • jjjalljs@ttrpg.network
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        1 year ago

        The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn’t prepare you’d be out of luck

        • StudioLE@programming.dev
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          1 year ago

          You can long rest pretty much anywhere out of combat so does it make any difference when you can prepare?

          • CordanWraith@aussie.zone
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            1 year ago

            There are certain timed events where a long rest can change the outcome, so in those cases it’s very helpful to be able to prepare if you encounter a situation that you’re not ready for.

          • jjjalljs@ttrpg.network
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            1 year ago

            The fact that you can long rest basically whenever is a huge break from D&D’s expectations. Namely, the adventuring day. Granted, D&D’s adventuring day is hot garbage so I see why they didn’t stick to it.

            But you’re right it doesn’t make a huge difference in BG3, outside of the few timed events, but it is a buff.

      • Fushuan [he/him]@lemm.ee
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        1 year ago

        It’s a holdover that doesn’t work great.

        It… Does. I enjoy having spell levels and slots way more than something like mana. In any system with mana I almost always use either the most dmg/mana efficient spell or the big one, etc. Having spells be divided in levels and action/bonus action makes for a much more interesting combat.

        For example, I much preferred the way DS1&2 does spellcasting compared to DS3 and elden ring. You have a limited amount of casts and the system forces you to either have a varied spellcasting repertoire or to find your way to get several of the same spell to ge more uses. Mana is… mana. Boring.