KCD2 was announced last week, a sequel to the game that was partly Kickstarted and released in 2018.
I’ve finally gotten around to playing through the first game over the past couple of months, coincidentally. It’s got a fair amount of jank—noticeable poor voice acting and character animation especially. But the game is still very fun with some quite interesting unique touches, like the save system using an in-game resource to prevent save scumming (save & close always available though), and the directional combat system with combos leading into real historically-inspired sword fighting techniques.
KCD2 was announced last week, a sequel to the game that was partly Kickstarted and released in 2018.
I’ve finally gotten around to playing through the first game over the past couple of months, coincidentally. It’s got a fair amount of jank—noticeable poor voice acting and character animation especially. But the game is still very fun with some quite interesting unique touches, like the save system using an in-game resource to prevent save scumming (save & close always available though), and the directional combat system with combos leading into real historically-inspired sword fighting techniques.