I have memories of FO3 being amazing, but when I try to start a second playthrough, it just feels like a slog and it doesn’t pull me back into the groove.
FO:NV may be the exception, I remembering doing a solid handfull of playthroughs. Have not done so in ages though.
FO4, I got as far as The Institute and ran out of steam, and for the life of me I cant make it make it past the museum in an attempt at a fresh playthrough.
FO 76. I can’t even make it down the hill before I get bored.
Is it me, or is the universe wonderful near perfection (yes, I am here because I am loving the show), but the games just have this extreme hurdle, this extreme cost of effort to get INTO the game, in a different way for each installment, that prevent you from getting hooked into a full playthrough?
Maybe its just me. Was just wondering since the franchise is getting such a boost currently.
@Melkath imo the biggest problem with Bethesda games is the amount of time you have to spend in menu due to the equipment stat spreads, “junk” collection/economy, and character management. I’d be much happier with an “unlock” system for weapons and armor where you could pick up equipment and unlock it rather than add to inventory. Then have the game economy be around quest rewards rather than junk hauling to sell. Have consumables follow the Witcher pattern of charges until resting. This would massively reduce inventory time and make the games way more playable.