This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.
It isn’t too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam’s cut.
There should also absolutely have been a grandfather clause for games already released.
I get Unity needs to make money. They’ve never been profitable. But they’ve seriously overcomplicated the whole thing and gotten people angry at them.
This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.
There should also absolutely have been a grandfather clause for games already released.
I get Unity needs to make money. They’ve never been profitable. But they’ve seriously overcomplicated the whole thing and gotten people angry at them.
I’m not even sure this is a price increase. It probably is, but I think a lot of people will pay less.
They are just reserving the right to bankrupt you, at random, without any previous warning, because they want. There’s no good reasoning anywhere.
I agree. I think a price increase can totally make sense. Shit’s expensive nowadays, we get it.
They seem to want to create a new revenue stream from games published on Unity retroactively.