• RGB3x3@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    3
    ·
    edit-2
    6 months ago

    Because Tears of the Kingdom felt like it was running at 24 fps and 720p, with even further framerate drops, making it feel unplayable.

    So it’s become difficult just to actually play games on it. The games have surpassed the ability of the hardware.

    • Carighan Maconar@lemmy.world
      link
      fedilink
      arrow-up
      24
      arrow-down
      5
      ·
      6 months ago

      And yet it was one of the best gaming experiences ever, no matter the framerate and resolution.

      Been a long time since fidelity was interesting to notice, tbh. Don’t get me wrong, all else being equal I’d take 165Hz and 4k over 24Hz and 720p. But all else isn’t equal. And the better game easily wins.

    • samus12345@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      6 months ago

      I read all the time that TotK has terrible performance, but i never noticed in all the time I played it. I guess growing up playing on old pc hardware made me tolerate shitty framerates.

    • all-knight-party@kbin.run
      link
      fedilink
      arrow-up
      4
      ·
      6 months ago

      Felt like it was doing just fine to me for how advanced the systems were on a console that was six years old. I do wish you were able to play it, it’s an awesome game, it indeed has ambitions that surpass the hardware, but I do think they managed to pull it off, if only by the skin of their teeth.

    • ShortFuse@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      6 months ago

      While I disagree that the game was unplayable, I first played the game emulated at 4K@60K with AutoHDR (surprisingly decent) and it’s almost criminal how poor it looks on native hardware by comparison. The game scales really well.

      Maybe with a new Nvidia kit we’ll get DLSS and Frame Gen. And I expect ToTK to get a new port.