“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • FooBarrington@lemmy.world
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    1 year ago

    That’s exactly it. Pretty much every five meters you think “Whoever created this actually gave a shit about the whole product”. It never feels like things are worse than they should be, or that they could have been better with a little effort.

    It’s the kind of game where everyone who worked on it can be very proud. Do you think the average Blizzard developer these days can say the same?

    • Agrivar@lemmy.world
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      1 year ago

      that they could have been better with a little effort.

      Clearly, you are still in the first or second act.

      • FooBarrington@lemmy.world
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        1 year ago

        No, I’m in the third. Sorry. There are definitely things that could be better, but not “with a little effort”.

      • Oldmandan@lemmy.ca
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        1 year ago

        There’s a lot of griping about the third act, and yeah, I get it, it’s incomplete and comparatively poorly optimized. But it’s still really good. :P They clearly bit off more than they could chew with the City, that maybe they could’ve solved with another year or two of dev time. (Hopefully, will be solved in a Def Ed a year or two down the line.) That isn’t necessarily dev time they had, though. Not without taking out a ton of loans (do you really want tencent to own more than 30%?) and risking ill-will with consumers and WotC. (The game was meant to come out over a year ago.)