Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?

I don’t get it, and I found no explanation for it anywhere in the game.

  • ayth@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    It doesn’t consume on reroll. It consumes on fail. So you fail, one is used, and it’s showing you how many you have left to keep trying.

    • Count Regal Inkwell@pawb.socialOP
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      No but like, sometimes you’ll succeed a roll and a message will pop up going “THIEVES’ TOOLS USED”

      It seems to happen when I roll something that’s just a bit more than the DC, so like, a lock that needs 20 and I’ll roll 21, it gets consumed. Whereas it seems to happen less when rolling like 10 more than I need.

      But then sometimes even this observation doesn’t seem to apply.

      • Skyhighatrist@lemmy.ca
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        1 year ago

        You use thieves tools every time, but they break if you fail. That’s the easiest way to think about it. That message popping up doesn’t correspond with breaking a thieves tools in my experience. So you get the message, but the total available remains the same.