Skyrim was fun which is why its endured. Starfield is unfortunately fundamentally a bit boring and feels dated - they didn’t learn from the RPGs that came after Skyrim and moved things forward (Witcher 3 and Cyberpunk 2077 spring to mind).
I doubt it’ll be fixed. Its not like No Man’s Sky -the developers only game and their number one priority. I think well get the usual small DLCs and Bethesda moves on to its next big project.
I hope they learn from Starfield and make the next elder scrolls something special.
This should be bread and butter of immersive gameplay. Show, don’t tell. If I want a 1.5k word info dump I’ll go to one of my stories on royalroad. Letting me make my own narrative will be more enjoyable for me 95% of the time.
So maybe I haven’t played enough of Witcher 3 to understand your comment from that perspective, but how did Cyberpunk 2077 move RPGs forward? I found it lacking when compared to Skyrim/Fallout 3/Fallout NV?
Skyrim was fun which is why its endured. Starfield is unfortunately fundamentally a bit boring and feels dated - they didn’t learn from the RPGs that came after Skyrim and moved things forward (Witcher 3 and Cyberpunk 2077 spring to mind).
I doubt it’ll be fixed. Its not like No Man’s Sky -the developers only game and their number one priority. I think well get the usual small DLCs and Bethesda moves on to its next big project.
I hope they learn from Starfield and make the next elder scrolls something special.
It just feels like… well, Spacerim. And the “new stuff” it adds just doesn’t seriously impact the core vibe of the game.
To me it actually felt like a regression.
One of my favorite things in skyrim/oblivion/fallout 4 was environmental storytelling, and this just has none.
This should be bread and butter of immersive gameplay. Show, don’t tell. If I want a 1.5k word info dump I’ll go to one of my stories on royalroad. Letting me make my own narrative will be more enjoyable for me 95% of the time.
So maybe I haven’t played enough of Witcher 3 to understand your comment from that perspective, but how did Cyberpunk 2077 move RPGs forward? I found it lacking when compared to Skyrim/Fallout 3/Fallout NV?