One if my players wants to make a character that’s all about beig a master chef. I was wondering if anyone has suggestions on how to do that. He found a custom cook class online, but it’s very convoluted and not beginner (which we all are) friendly. Now we’re thinking how we could just take a normal magical class and (quite literally) flavor its abilities (having verbal components food-related maybe replace certain material components with, like, truffles and caviar or whatever).

I’d also be open to give him one or two fitting special abilities that could be useful under certain conditions, as long as it’s still balanced, or use feets or something. Does anybody have ideas and suggestions?

  • Rednax@lemmy.world
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    5 months ago

    I would drop any reflavouring in favour of making it fun to be a cook outside of combat.

    What does his character want to achieve? And what are his ideals? Then try to give him objectives to work towards.

    For example: his goal might be to find a fabled ingredient. You can then drop hints on where to find it. Or he might want to be the most renowned chef in the world, after which you insert a cooking competition that requires special ingredients (that just so happens to be found in the same dungeon the party was supposed to head to anyway).

    As for examples on ideals: Feed anyone that is hungry (without harming them via the food). Try to cook/eat anything (causing them to want to hunt/gsther stuff. Never use your hands to fight, to keep them clean for cooking (might need some reflavouring of abilities).

    These examples make, that his cooking gives his character a reason to do things, rather then just be the thing he does.

    Neither of you will remember how many dice were used to slay that monster. But the memory of how his character sliced up the monster for ingredients, only for some treasure or quest item to pop out of the belly, will certainly remain.