Remember RPG Maker 2003, when you could just open any game made with it in the editor and change shit, give yourself god items etc.? That was dope.
No, I don’t, because I remember trying to make attempts at making my own game.
Hence being called RPG Maker.
In 2003 when I was like 17 there wasn’t like a fuckin library of games made in RPG Maker, and if there was, it was only known to the super nerds. Knowing what RPG Maker was in 2003 made you a nerd. If you knew of a library of games for RPG Maker, made you like king of nerds.
I’m envious of your nerdom if you had that access.
Uh
RPG Maker games were always really easy to pick out because they all used the same assets.
Oof. Shots fired. Good. Unity could use a couple more salvos.
While other devs are fighting errors, rpgmaker became the terror.
RPG Maker XP is what got me into game development when I was 12, I can’t remember the amount of hours I poured into that program. I will always have a sweet spot for them, but I think the art style of the new versions aren’t as good.
For me it was Daisy’s Garden.
I remember my friend at the time made an entire Pokémon game in it, with like 30 different stat modifiers and evolution and everything.
The whole engine fit on a single 3 1/4 in floppy disk. It wasn’t really a very good engine because I seem to remember you had to have the engine to run the games, you couldn’t just bundle them, but if you did have the engine there were quite a few fun things to do.
Wow, it’s chilly in this epic shade.
Well… #godot engine is free, as in freedom. What happens with #unity could not happen with Godot. You could even contributeurs to make it better. But, it s not the best engine… It s not as convenient, etc. Then you make your choice and can t complain (same as #firefox vs chrome)
come back in 10 years for the starting comment of your video documenting the long term villain arc of rpgmaker.net
They already do some crappy things. With that said, I still mostly like RPG Maker.
Yeah, they are a company, their goal is profits, they will do crappy things. Go open source if you want to get away from that.
This is not an absolute.
If profits are the goal, then it is.
Yeah, every single person who makes money in the form of a “business” is a crappy person who does crappy things, sure, whatever.
You do realize indie devs consisting of one or two people are also businesses, right?
They will still need to do crappy things to make profits. It’s the nature of the beast.
its worth noting that this is the twitter account for the RPGMaker forums-- not the official RPGMaker iirc