Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended strategy. Doom is about turning off your brain and slaying.
That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended strategy. Doom is about turning off your brain and slaying.