The similarities between game consoles and PCs have diminished significantly over the decades. However, Mark Cerny, the chief designer behind the PlayStation 4 and PlayStation 5, still...
And it’s also better to turn every graphical option down to zero to max frame rates…
Realism and “most competitive” rarely go hand and hand.
It’s like buying a Bentley and complaining about the 0-60 time, what’s “best” depends on what you’re going for.
While lots of the kids are obsessed with rankings, they don’t actually matter. Matchmaking is going to throw you against people with similar stats, so you can sacrifice realism to be up a little higher, but it doesn’t really matter.
So lots of older gamers stopped trying to cheese ratings and just play how they enjoy.
If I have adaptive triggers and maxed graphics at 50 fps, and I’m playing try hards with the graphics of a PS1 and 195 fps, but even with all that they’re playing at my level…
What changes?
If I was playing with potatoes graphics and insane fps, I’d just be playing people as good as me that’s also cheesing.
Hell, if we’re talking "most competitive " why are you even using a controller?
You’re already sacrificing peak performance if you’re not M&kb
Using adaptive triggers and good graphics is just an extension of that decision. If you don’t want to, that’s cool. You’ll play slightly better players and get the same w/l record.
There’s no point in maxing w/l, k/d, or any other stat over someones enjoyment of the game.
I’m just saying that few games implement it, and of the ones that do, a large portion of their audience turns it off, which is going to discourage future use of the feature too. It’s cool that you enjoy the feature, but it doesn’t seem to be a big deal. I’ve had things like that that I’ve enjoyed in the past too that didn’t stick, like 3D gaming and Steam Machines.
I said it explicitly in the comment that you just replied to, implicitly in the one before that, with the potential reason why being that even in games that support it, it’s not some life-changing feature for a lot of people who end up turning it off. And perhaps the reason why it’s not mentioned often is that it’s not a big deal to all that many people.
…
And it’s also better to turn every graphical option down to zero to max frame rates…
Realism and “most competitive” rarely go hand and hand.
It’s like buying a Bentley and complaining about the 0-60 time, what’s “best” depends on what you’re going for.
While lots of the kids are obsessed with rankings, they don’t actually matter. Matchmaking is going to throw you against people with similar stats, so you can sacrifice realism to be up a little higher, but it doesn’t really matter.
So lots of older gamers stopped trying to cheese ratings and just play how they enjoy.
If I have adaptive triggers and maxed graphics at 50 fps, and I’m playing try hards with the graphics of a PS1 and 195 fps, but even with all that they’re playing at my level…
What changes?
If I was playing with potatoes graphics and insane fps, I’d just be playing people as good as me that’s also cheesing.
Hell, if we’re talking "most competitive " why are you even using a controller?
You’re already sacrificing peak performance if you’re not M&kb
Using adaptive triggers and good graphics is just an extension of that decision. If you don’t want to, that’s cool. You’ll play slightly better players and get the same w/l record.
There’s no point in maxing w/l, k/d, or any other stat over someones enjoyment of the game.
I’m just saying that few games implement it, and of the ones that do, a large portion of their audience turns it off, which is going to discourage future use of the feature too. It’s cool that you enjoy the feature, but it doesn’t seem to be a big deal. I’ve had things like that that I’ve enjoyed in the past too that didn’t stick, like 3D gaming and Steam Machines.
You didn’t say that tho?
A different account did, and I disagreed with them.
I said it explicitly in the comment that you just replied to, implicitly in the one before that, with the potential reason why being that even in games that support it, it’s not some life-changing feature for a lot of people who end up turning it off. And perhaps the reason why it’s not mentioned often is that it’s not a big deal to all that many people.