In regular twin sticks games you move the stick/mouse towards some direction, 360 degrees around your character and the character points in that direction, instantly. In Weird West if you were looking at 12 o clock and, say, move the stick/mouse towards 6, the character will slowly rotate from 12 to 6 instead of instantly pointing in the new direction. This feels weird as fuck specially when you are moving and aiming at the same time. Imagine playing a first/third person shooter game with a lot of mouse acceleration and or lag and you get an idea of what im talking about.
The thing is that twin sticks controls have been solved since forever, both on controller and keyboard/mouse. So it baffles me that they were this route.
When I played there were to aiming schemes, normal and experimental (or something like that) but both were equally weird, is as If they were trying to combine twin sticks and FPS control schemes in a single game, and the outcome, for me at least, is atrocious.
In regular twin sticks games you move the stick/mouse towards some direction, 360 degrees around your character and the character points in that direction, instantly. In Weird West if you were looking at 12 o clock and, say, move the stick/mouse towards 6, the character will slowly rotate from 12 to 6 instead of instantly pointing in the new direction. This feels weird as fuck specially when you are moving and aiming at the same time. Imagine playing a first/third person shooter game with a lot of mouse acceleration and or lag and you get an idea of what im talking about.
The thing is that twin sticks controls have been solved since forever, both on controller and keyboard/mouse. So it baffles me that they were this route.
When I played there were to aiming schemes, normal and experimental (or something like that) but both were equally weird, is as If they were trying to combine twin sticks and FPS control schemes in a single game, and the outcome, for me at least, is atrocious.
Oh yeah that’s pretty weird