Yea but the PC version is botched because holding W and A or W and D together (to go in a diagonal) will not normalize the movement vector so you’ll be faster when going in a diagonal and you’ll step over the sound threshold. Still can’t believe QA didn’t catch this
I know that sort of thing often happens in … well just many games, period. It used to be a sign of a less than stellar PC port, or back in the day when mod teams became full game devs, but it is still a persistent problem.
That and timing some things along with the framerate and others not.
Its wild that these kind of things that are basically novice game dev mistakes are still being made by novices and huge studios alike.
Yea but the PC version is botched because holding W and A or W and D together (to go in a diagonal) will not normalize the movement vector so you’ll be faster when going in a diagonal and you’ll step over the sound threshold. Still can’t believe QA didn’t catch this
Hah, I didn’t notice that, was a long time ago.
I know that sort of thing often happens in … well just many games, period. It used to be a sign of a less than stellar PC port, or back in the day when mod teams became full game devs, but it is still a persistent problem.
That and timing some things along with the framerate and others not.
Its wild that these kind of things that are basically novice game dev mistakes are still being made by novices and huge studios alike.