• PassingThrough@lemmy.world
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    2 months ago

    Some would think this is horrible, but to me, it would be wholly dependent on the title/what was bought and sold.

    Nothing in this world is free. Development, servers, character licensing, it all costs money and if those costs aren’t passed down, you’ll never afford to continue. So for a game, especially one with online content or continuing content, to be free to play, money has to come from somewhere.

    Where the road splits is what is being sold. Things that give an edge in the game, pay-to-win? Uninstalled. Time limited FOMO triggers? Disgusting. Random loot boxes? Begone foul spirit.

    On the other end, if all that is for sale is shiny baubles and trinkets, things no one needs but can have as a reward for “supporting development”? I’m cool with that. If I feel no requirement to pay up, it’s being handled right, and if I like they game, sure, I can part with a fiver to look like I’m dipped in gold or whatever the supporter pack adds to help them keep the lights on(at least until I get bored of it in a week or two and switch back :P).

    I’d be curious what the divide is between the two kinds of purchases are. I’m sure I’ll be disappointed to find it was mostly P2W scum, though.