It might partly be that a lot of what is designed for a screen is made deliberately to be maximally appealing to begin with.
For example a film or tv show is shot with various lenses that create pleasing depth of field, color and light is carefully controlled. Same with high fidelity video games. Even the UI of your applications is made to be appealing and clean.
Sports are sort of shot like films too, and often the cameras can resolve much higher detail than our eyes alone can. The way a sports event is shot in high def can be like gaining the visual abilites of a hawk or something. The lens can zoom in close while our eyes can only squint.
It might partly be that a lot of what is designed for a screen is made deliberately to be maximally appealing to begin with.
For example a film or tv show is shot with various lenses that create pleasing depth of field, color and light is carefully controlled. Same with high fidelity video games. Even the UI of your applications is made to be appealing and clean.
Sports are sort of shot like films too, and often the cameras can resolve much higher detail than our eyes alone can. The way a sports event is shot in high def can be like gaining the visual abilites of a hawk or something. The lens can zoom in close while our eyes can only squint.