For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
I hope it’s more stable than the limited test I’ve been playing. Hopefully comp is not limited to premier, but you can pick the maps you want to play on.
The hitboxes feel really weird. Sometimes it feela like the bullet went straight through people repeatedly ( e.g.: with a scout ) other times I seem to hit something I’m convinced was a fatfingered miss.
I hope it’s more stable than the limited test I’ve been playing.
At least practicing with friends+bots is broken as of today. I guess that’s what you get when the beta program only targets die hard competitive players who don’t care about anything the casual majority cares about.
I think the worst bugs will be remedied very shortly now that a wide user base has access to the game.
The hitboxes feel really weird.
From what I’ve heard, this could be that new sub tick system where inputs are handled as closely to real time as possible but the animations are not (it would be too compute intensive to do that as well, if I understood correctly).
I hope it’s more stable than the limited test I’ve been playing. Hopefully comp is not limited to premier, but you can pick the maps you want to play on.
The hitboxes feel really weird. Sometimes it feela like the bullet went straight through people repeatedly ( e.g.: with a scout ) other times I seem to hit something I’m convinced was a fatfingered miss.
At least practicing with friends+bots is broken as of today. I guess that’s what you get when the beta program only targets die hard competitive players who don’t care about anything the casual majority cares about.
I think the worst bugs will be remedied very shortly now that a wide user base has access to the game.
From what I’ve heard, this could be that new sub tick system where inputs are handled as closely to real time as possible but the animations are not (it would be too compute intensive to do that as well, if I understood correctly).