nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comvideomessage-square53fedilinkarrow-up156arrow-down114
arrow-up142arrow-down1video[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square53fedilink
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·3 months ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·3 months agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 months agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.