• Uniquitous@lemmy.one
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    1 year ago

    DM should have rolled for the player secretly if they didn’t want to call attention.

    • MimicJar@lemmy.world
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      1 year ago

      It depends on your table, but I disagree.

      If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened.

      Alternatively in this case it’s to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability.

    • nocturne213@lemm.ee
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      1 year ago

      Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm.

      • funktion@lemm.ee
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        1 year ago

        My old DM would do this.

        He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players.

        But sometimes, the note would be empty aside from a request for the player to not say anything.

        The level of tension when the DM hands out a note to everyone but you is… something.

    • Flambo@lemmy.world
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      1 year ago

      Better still, use passive scores since this is what they’re for. If you want your players to make active checks, give them a narrative reason.

      But I’m also of the opinion that the more you run your D&D like you’d run anything Powered by the Apocalypse, the better it becomes.