• jjjalljs@ttrpg.network
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    1 year ago

    5e has both too many rules and not enough rules.

    It has very specific rules in some places. Item interactions, many spell specifics, grapple, holding your breath, etc.

    It has very lackluster rules in other places. Social conflict, item and spell crafting, metagame stuff like making your own class or species.

    I think a lot of people playing DND would be happier playing a different system. Just not the same system for everyone.

    • GTG3000@programming.dev
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      11 months ago

      It also suffers from not using consistent language and keywords in the rulings.

      The more recent rewrites are better but there would be way fewer discussions on “what exactly does this mean” if there were consistent keywords for things.

      …also I am currently writing a pile of homebrew to try and run a spelljammer game because those books they released inspired me to run a Treasure Planet campaign but didn’t give me nearly enough material.

  • AndrasKrigare@beehaw.org
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    1 year ago

    I hereby grant everyone permission to make up whatever rules they want for their rule sets.

    Having rules for more situations is a feature, not a bug. You can always choose not to look up the rule and make something up, but if you ever want something that a designer spent some time on instead of making it up on the fly, you have the option

    • TheGreatDarkness@ttrpg.networkOP
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      1 year ago

      On the other hand, if you had basic rules be flexible and understandable enough, you could by common sense apply them to most of situations and devs could focus on polishing the edges where you would need a specific rules, which should be few and far in-between.

      • Dice@ttrpg.network
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        1 year ago

        It really is crazy how hard new players defend 5e and pf2 when so many other games make GMing actually fun and easy.

  • macniel@feddit.de
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    1 year ago

    5e is pretty light though, and in most cases too light so the DM has no idea what to do and has to resort to “Rulings”.

    PF2e on the otherhand is crunchy AF and its awesome like that. It doesn´t have extra rules for everything, its all based on the same framework, which is pretty awesome.

    • Dice@ttrpg.network
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      1 year ago

      PF2 is certainly easier to run. But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop. Everything is about the builds, not the characters.

      • macniel@feddit.de
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        1 year ago

        What would it take to make it a RPG? Some characters are flawed in certain things while excel at others. But what you want your character to be, its in your hands due to how you build your character. That´s part of your character, same goes to the backstory you may have developed and inform your build.

        • Dice@ttrpg.network
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          1 year ago

          Well they could stop gamifying RP and exploration so players actually get into character instead of just rolling dice. But that’s a pretty fundamental shift, so they won’t do it.

          • jjjalljs@ttrpg.network
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            1 year ago

            Are you one of the players who wants to “just talk out” social conflicts? That’s a totally valid way to play but I hate it. Or at least I hate it when the game has stats for like charisma and intelligence. I cannot be 20 charisma in real life do not try to make me.

      • Fushuan [he/him]@lemm.ee
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        1 year ago

        But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop

        Uh… tabletop came before videogames…

        Anyway, no. An RPG is a Role Playing Game, it’s a game where you take the role of someone, either created by you or given by the game (be it a videogame or not), and you experience the things that happens to that character.

        Saying that TTRPGs are video games ported to TT is like saying that Lord of the Rings is a story written within the DnD lore. It’s completely wrong.

        • Dice@ttrpg.network
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          1 year ago

          Why is everyone here so bad at reading? I specifically am calling out PF2 for being designed as if it was a video game. I am saying Paizo doesn’t understand the medium of RPGs, because they don’t.

          • Fushuan [he/him]@lemm.ee
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            1 year ago

            Well, given their success as a release, I’d say that they do inderstand the medium, and that not all RPGs must be made in the same line. I’d hate to play a game where I rescind all power to the GM.

            I know that GMs always have the final say in any system, but having an expectation of what is going to happen is crucial to me as a player, and as stated in another comment, GMs need to have fun too, and sometimes having a well defined system is what a GM needs to feel like all they need to do is design and let the game take reins for balance. I understand that there are different types of GMs, but that’s kind of the point.

            • Dice@ttrpg.network
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              1 year ago

              Understanding the market is not understanding the medium. Why is everyone putting words in my mouth. I am not advocating for some crazy free form improv without rolls or some other ruleless non-sense.

              I’m saying that 5e and PF2 are not well-defined systems. You can have a different opinion, of course you will. And specifically that GMs burn out in these systems because they are not fun for GMs longterm.

  • BellyPurpledGerbil@sh.itjust.works
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    1 year ago

    Calling 5e and pf2e bloated with unnecessary rules, meanwhile Pathfinder and 3.5e are quite literally full of a couple decade’s worth of volumes and modules, in comparison to OSR?

    I don’t know if you’re a boomer, a troll, or both

    • Dice@ttrpg.network
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      1 year ago

      PF2e is a joke. It requires reading the whole rules and planning out a character for multiple levels before making your first character. It gatekeeps the hobby worse than FATAL.

      Yeah, PF1 and 3.5e are bloated as hell. But you didn’t need to read all the feats for all the races before picking human fighter. Plus the people still playing those never used everything that was published.

      • Nerorero@lemmy.blahaj.zone
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        1 year ago

        Lmao, I think you confused pf1 and pf2. In pf1 you can build yourself into a corner and create useless characters with ease. In 2e the worst characters are still decent

        • Dice@ttrpg.network
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          1 year ago

          Nope, I know both. They both suck because of the required over optimization. But pf1 at least didn’t have characters constantly at full hp, which is one of the biggest balance issues.