• Firestorm Druid@lemmy.zip
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    1 year ago

    I meant to discuss Souls games’ exclusion of difficulty sliders in a vacuum, separate from the Garfield discussion.

    As prefaced in my comment, I agree with your points about Garfield: the developers should definitely be held accountable for their shortcomings and for hyping up a product that falls flat of its promised contend.

    But I don’t agree with difficulty sliders being shunned by the “hardcore” community. I feel like this nurtures an elitist environment that doesn’t do its fanbase any good other than gatekeeping and separating fans.

    Again, just a separate discussion altogether, not related to the Garfield discussion.

    • NuPNuA@lemm.ee
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      1 year ago

      What shortcomings, what did Bethesda promise in Starfield that isn’t there?

      • abraxas@sh.itjust.works
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        1 year ago

        I love how people keep asking this question, yet nobody is answering us when we do. Almost like they can’t name a single thing Bethesda promised that we didn’t get.

        But OMG, the landing sequence isn’t seamless. Let’s burn the game to the ground.

        • NuPNuA@lemm.ee
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          1 year ago

          Which I had seen Todd confirm to be the case months ahead of time. It was never going to be an Elite/NMS style game.

      • Firestorm Druid@lemmy.zip
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        1 year ago

        I haven’t played the game myself, tbf - just mirroring other people’s opinions of the game. The game could be amazing for all I know - I just know that the reviews haven’t been stellar and that the community response to the game isn’t all too great.

        • NuPNuA@lemm.ee
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          1 year ago

          Reviews seem to have hovered around 7 which is think is fair and by far from a bad title. I’d probably be a bit more lenient and go to an 8 due to the subject matter since I’m a huge sci-fi fan.

          Reaction depends on the community, of all my big gaming friends in real life are enjoying it, as are the hosts of several podasts I listen to.