The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agoHow hard could it be?lemmy.worldimagemessage-square152fedilinkarrow-up11.28Karrow-down114
arrow-up11.27Karrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agomessage-square152fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up10·1 day agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.