It's here! AMD has debuted its frame generation technology - FSR 3 - in two titles, Immortals of Aveum and Forspoken. Based on what we're looking at here, AM...
For me latency is becoming the next issue. Based on Dlss3, not to mention you’ll usually use it in conjunction with other latency damaging things like RTX, I don’t think I’ll ever use frame-gen. It’s just very noticeable and makes it kind of pointless outside cutscenes for me.
You make a very good point about cutscenes. I’d love if there there was a frame gen & upscaler that exclusively worked on pre-rendered cutscenes to fix the issues in older games of cutscenes looking way worse than gameplay. I know for popular titles, there are sometimes mods that replace the cutscenes videos with upscaled versions, not having to fuss around with that could be really neat. But for gameplay, I’d much rather play at even 50fps native with variable refresh, without artifacts or additional latency, than a faked 120fps that still runs at 60hz of latency with added artifacting.
For me latency is becoming the next issue. Based on Dlss3, not to mention you’ll usually use it in conjunction with other latency damaging things like RTX, I don’t think I’ll ever use frame-gen. It’s just very noticeable and makes it kind of pointless outside cutscenes for me.
Yeah, this is exactly where I’m at.
A large part of the reason I want higher framerates in the first place is that I want lower latency.
Higher framerates that actually make latency worse make no sense to me.
You make a very good point about cutscenes. I’d love if there there was a frame gen & upscaler that exclusively worked on pre-rendered cutscenes to fix the issues in older games of cutscenes looking way worse than gameplay. I know for popular titles, there are sometimes mods that replace the cutscenes videos with upscaled versions, not having to fuss around with that could be really neat. But for gameplay, I’d much rather play at even 50fps native with variable refresh, without artifacts or additional latency, than a faked 120fps that still runs at 60hz of latency with added artifacting.