• teft@startrek.website
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    1 year ago

    then they added crit fails to skill checks

    Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.

    • inasaba@lemmy.ml
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      1 year ago

      DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE

      I feel like it’s a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn’t be the same as any random untrained person doing the worst they can.

      • snooggums@kbin.social
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        1 year ago

        That is why they ditched critical failures and success in tabletop D&D.

        My guess is they kept it in bg3 so there would be a chance of failure on everything including the DC 2 rolls, but to be honest I don’t think that chance of failure really adds anything to the game.

    • MajorHavoc@lemmy.world
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      1 year ago

      Yeah, as DM I’ve always house ruled that it didn’t make sense for a character to fail at the thing they’re the best at.

      Though I have been known to interpret a natural 1 as a crazy external force - like an earthquake - and have them reroll at -10.

      Makes it even more fun when they succeed anyway.

      • teft@startrek.website
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        1 year ago

        I don’t understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.

        • Omniraptor@lemm.ee
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          1 year ago

          Is taking 10/taking 20 not a thing in later editions?

          Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry