• towerful@programming.dev
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    1 year ago

    I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.

    A modern game that really captures the Myst feeling for me was Quern: Undying Thought.

    I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
    Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
    And a nice story behind it as well.