• PM_ME_FEET_PICS@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    1 year ago

    Aiming was not a core mechanic in the first two Fallouts. It’s actually an underused mechanic because one of the best traits disables it. VATS lasily tries to combine the aiming system and the turn based mode of the originals and fails. Fallout 4 did VATS better.

    Bethesda admitted VATS was included because they couldn’t get a hang of guns in thier engine.

    New Vegas devs disliked the implementing of VATS and improved the gun play in several ways.

    • ISOmorph@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 year ago

      Fallout 4 did VATS better.

      Again, just another opinion formulated as if it is fact. To me VATS was not usable in 4 but 3 and NV did it perfectly

      • Madison420@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I dunno if it wasn’t usable I just never used it. If I can aim I’m going to aim, I didn’t use it in nv either because they actually made aiming a worthwhile thing to do.

        • ISOmorph@feddit.de
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          edit-2
          1 year ago

          I played NV for several hundreds of hours. I can’t remember a single popup that said “please don’t use VATS”. But that’s beside the point anyway. It’s the same implementation as in 3 and it was just right for me.

    • Gurei@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Underused Tell that to Horrigan, after all the groin shots (and punches) I’ve given him across my playthroughs.