MacOS is a good middle ground but not one I would personally use outside of a work machine.
I fail to see how it’s a “middle ground” between the drawbacks you mentioned before.
When it comes to gaming, Mac OS is the absolute bottom of the barrel, compatibility is utterly atrocious. With Apple’s insistence not to allow Vulkan drivers, they pulled the rug out of any leaps Mac OS could have made in that regard (like Linux did).
Apple also pulled the plug on any server capabilities Mac OS once had.
So, when it comes to gaming or server use, Mac OS would be my absolute last choice, not a middle ground.
Software choice is limited, but software quality is generally high and for some professions, the choice is flawless: when it comes to content creation, Apple’s ecosystem is hard to beat.
I fail to see how it’s a “middle ground” between the drawbacks you mentioned before.
When it comes to gaming, Mac OS is the absolute bottom of the barrel, compatibility is utterly atrocious. With Apple’s insistence not to allow Vulkan drivers, they pulled the rug out of any leaps Mac OS could have made in that regard (like Linux did).
Apple also pulled the plug on any server capabilities Mac OS once had.
So, when it comes to gaming or server use, Mac OS would be my absolute last choice, not a middle ground.
Software choice is limited, but software quality is generally high and for some professions, the choice is flawless: when it comes to content creation, Apple’s ecosystem is hard to beat.
‘Middle ground for the layman’ might have been better wording.
For my work specifically, native Shell support is a big plus over Windows.
Did they give any reason for that (no Vulcan) decision?
They’re pushing their proprietary “Metal” API, which is iOS and MacOS compatible. Just Apple being Apple.