Blu-rays can hold up to 128GB (BDXL, quadruple-layer).
Read speed could be an issue, but if you’re smart about preloading and compress what’s on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don’t have to load the whole archive.
Blu-rays can hold up to 128GB (BDXL, quadruple-layer).
Read speed could be an issue, but if you’re smart about preloading and compress what’s on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don’t have to load the whole archive.
Well there’s all the problems then
Asking a AAA studio to make their game sub 128 GB AND optimize it in anyway is a tall ask