Its less that ya cant and its moreso that its expensive. Also I said nothing about the inability to do something, also V is similarly to the others I listed their own character.
And I addressed the expensive part. I’ll even argue that every playable character, even silent ones, are their own character. No game, besides Fallout 3, starts from birth and lets you be whomever as you go. But even in Fallout 3 you’ve still got many things pre-defined, parents, general backstory etc. Same with Skyrim, you’re the dragonborn no matter what you do. It’s really just a budget thing. To the point of the article though I think it adds to immersion to have a voiced protagonist. But others are of a diametrical opinion.
Sure, but none of those still lets you say whatever you want, you’re still locked to a few alternatives that effectively shoehorn you into a character. In the future, with the aid of AI you could match what you personally say or type to an intent and then map that to pre-baked responses. With attacking you or running away as a response to aggression and a “haha very funny but back to the matter at hand” when you’re being silly. And it’s only when we’re there that I’d, personally, say a “silent” protagonist is as immersive as a voiced one.
If I see a game with an AI voiced protag im avoiding it. Also I prefer my protags to be silent in RPGs, the constant yapping in fallout 4 pisses me off.
That tech or atleast the typing part of it has existed for a long time. Old text adventure games used it and even some of the earliest CRPGs used it like wasteland 1, also honorable mention to fallout 1 and 2 which had a watered down version. Theres a reason ya dont see it anymore, that reason is cause its fucking infuriating. Seriously half the time I try playing those I turn into a demented murder hobo.
I swear to fuck if I see a modern game go “I dont know what ‘talk’ is” im gonna punch the lead dev.
Yes and no, what they did is they used keywords and synonym lists but they were extremely basic and you needed to build a mental model of how dialogue “works” that fit the developers. Hardly ideal. But with LLMs and NLP and some clever programming making NPCs that react convincingly to your typed in questions / interactions isn’t far off.
Its less that ya cant and its moreso that its expensive. Also I said nothing about the inability to do something, also V is similarly to the others I listed their own character.
And I addressed the expensive part. I’ll even argue that every playable character, even silent ones, are their own character. No game, besides Fallout 3, starts from birth and lets you be whomever as you go. But even in Fallout 3 you’ve still got many things pre-defined, parents, general backstory etc. Same with Skyrim, you’re the dragonborn no matter what you do. It’s really just a budget thing. To the point of the article though I think it adds to immersion to have a voiced protagonist. But others are of a diametrical opinion.
I was coming at this from a blank slate approach, think New Vegas, Morrowind, or Baldurs gate 3 ( assuming no premade character or Dark urge).
Sure, but none of those still lets you say whatever you want, you’re still locked to a few alternatives that effectively shoehorn you into a character. In the future, with the aid of AI you could match what you personally say or type to an intent and then map that to pre-baked responses. With attacking you or running away as a response to aggression and a “haha very funny but back to the matter at hand” when you’re being silly. And it’s only when we’re there that I’d, personally, say a “silent” protagonist is as immersive as a voiced one.
If I see a game with an AI voiced protag im avoiding it. Also I prefer my protags to be silent in RPGs, the constant yapping in fallout 4 pisses me off.
No I mean you’re the voice for the protagonist, the game reacts to what you say (or type if you prefer). And we’re all different in what we prefer!
That tech or atleast the typing part of it has existed for a long time. Old text adventure games used it and even some of the earliest CRPGs used it like wasteland 1, also honorable mention to fallout 1 and 2 which had a watered down version. Theres a reason ya dont see it anymore, that reason is cause its fucking infuriating. Seriously half the time I try playing those I turn into a demented murder hobo.
I swear to fuck if I see a modern game go “I dont know what ‘talk’ is” im gonna punch the lead dev.
Yes and no, what they did is they used keywords and synonym lists but they were extremely basic and you needed to build a mental model of how dialogue “works” that fit the developers. Hardly ideal. But with LLMs and NLP and some clever programming making NPCs that react convincingly to your typed in questions / interactions isn’t far off.
Given how schizophrenic LLMs can be im gonna guess it wont get past the experimental phase. Its just too damned unstable at the best of times.