Fuck. They need to do this. Bladder meter . When it gets full you start losing health. But you have to let your guard down to shit or piss and it takes at least 30s.
Survivor games were dubbed “babysitting bars simulators” at one point when hunger, thirst, sleep and all other sorts of survivor meters were being added to all games because reasons. Unless they have some interesting ludo narrative dynamic they get annoying almost immediately. There’s a reason they don’t show up in recent games as often anymore.
The hunger bar in ark sucks. Its a multi point issue I think. The time cycle is made super quick so that does mean you have to drink and eat more but also it takes 10 steaks to fill that bar and you have to do it at least 3 times a day. It’s ridiculous.
i really liked survival in fallout 4, mostly because its actually super hard at the start, any fire fight could mean death, you gotta play like you are really there for real
Sort of reminds me of when they added laying water pipes and adding pumping stations and water towers to SimCity 2000. It was just an added grind which made it less fun.
The most vital part of city infrastructure in a city building sim is boring to you? 🤔 Why play the game then? Or do you think it’s all skyscrapers and disasters?
In the original SimCity, it wasn’t part of the game and it was more fun. I understand some people want it to be more realistic, but I don’t really care about realism in games, which is sort of the whole point of this thread.
Fun fact: the time it takes to empty the bladder is consistent across all mammals. It takes, on average, 20-25 seconds. Species with larger bladders have a higher urine throughput to compensate for volume.
Fuck. They need to do this. Bladder meter . When it gets full you start losing health. But you have to let your guard down to shit or piss and it takes at least 30s.
Imagine scavenging for toilet paper
Rags and water, my friend.
that would get so old lol. i would just be bored having to wait to take a shit when i already take enough during the day
Survivor games were dubbed “babysitting bars simulators” at one point when hunger, thirst, sleep and all other sorts of survivor meters were being added to all games because reasons. Unless they have some interesting ludo narrative dynamic they get annoying almost immediately. There’s a reason they don’t show up in recent games as often anymore.
The hunger bar in ark sucks. Its a multi point issue I think. The time cycle is made super quick so that does mean you have to drink and eat more but also it takes 10 steaks to fill that bar and you have to do it at least 3 times a day. It’s ridiculous.
i really liked survival in fallout 4, mostly because its actually super hard at the start, any fire fight could mean death, you gotta play like you are really there for real
Sort of reminds me of when they added laying water pipes and adding pumping stations and water towers to SimCity 2000. It was just an added grind which made it less fun.
The most vital part of city infrastructure in a city building sim is boring to you? 🤔 Why play the game then? Or do you think it’s all skyscrapers and disasters?
In the original SimCity, it wasn’t part of the game and it was more fun. I understand some people want it to be more realistic, but I don’t really care about realism in games, which is sort of the whole point of this thread.
Then SimCity is not the game for you. 🤷
It was before SimCity 2000.
Fun fact: the time it takes to empty the bladder is consistent across all mammals. It takes, on average, 20-25 seconds. Species with larger bladders have a higher urine throughput to compensate for volume.
Okay that was cool to know!
https://www.nationalgeographic.com/animals/article/mammals-pee-20-seconds-biology-urination
I recommend searching up the game “Urge”, best survival game to date.
Death stranding does this I believe…