I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I guess the combat was the weakest part, but it composes such a small part of the game that it made plenty of sense. From that perspective, I found it weird that it had any boss battles at all.
Absolutely. Those combat arenas made no sense at all.
If we’re talking about those environmental bosses, I’m down for those cause running away without falling down is sort of core gameplay.
But damn, I did not ask to have to play mandatory Call if Duty