copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 10 days agoWhy Megadungons? A Campaign Structure for Modern Livesicastlight.blogspot.comexternal-linkmessage-square8linkfedilinkarrow-up135arrow-down11
arrow-up134arrow-down1external-linkWhy Megadungons? A Campaign Structure for Modern Livesicastlight.blogspot.comcopacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 10 days agomessage-square8linkfedilink
minus-squaresbv@sh.itjust.workslinkfedilinkEnglisharrow-up2·10 days agoWasn’t the original D&D more of a war game than role playing? I dunno, I’m all for weird limits and mechanics in games so long as everyone is having fun. I’m sure I’ll run dungeons again, and hopefully it’ll be in a system that is designed for it.
Wasn’t the original D&D more of a war game than role playing?
I dunno, I’m all for weird limits and mechanics in games so long as everyone is having fun. I’m sure I’ll run dungeons again, and hopefully it’ll be in a system that is designed for it.