Bethesda announced The Elder Scrolls VI five years ago at E3 2018, but the new fantasy RPG is still “five-plus years away,” according to Phil Spencer..
I get that modern games are time consuming to make, but we’re getting well past the Duke Nukem Forever and Daikatana timelines here… and the longer it takes the more disappointing it always seems to be.
See this is actually the crazy part to me. Not making more than one game at a time. Why didn’t they just give these IPs to another team, or have some employees switch gears onto this project, or anything else they could have done to get some parallelism going on here.
I mean - they’ve had teams working on Fallout, ESO, and Starfield simultaneously. What work was probably going to be dedicated to ES6 probably got transitioned to ESO or Starfield. They’ve definitely had multiple teams focused on multiple things - ES6 just got deprioritized.
Because it literally takes their entire studio spending 4-5 years to make a game of their scope. It cannot possibly be done faster without massive compromise. They don’t have people sitting idle. They’re actively completely working on the project the company is.
Way too much logic with this approach for a game publisher/company to follow. Gotta milk every IP for all its worth, seperatley, to get the biggest cash cow’s out of the nothing burgers served.
I wish they just wouldn’t announce it until it is like 6-12 months ready from release. I hate these announcements that will inevitably be 5-10 years away.
I get that modern games are time consuming to make, but we’re getting well past the Duke Nukem Forever and Daikatana timelines here… and the longer it takes the more disappointing it always seems to be.
They’re making other games. They haven’t been working on elder scrolls. They can’t do more than one game at a time.
They released a teaser trailer 5 years ago. It’s surprising to me that the game wasn’t being worked on in all that time.
That was just a CGI landscape, not really a teaser
outsourced to people knowing how to do CGI trailers
See this is actually the crazy part to me. Not making more than one game at a time. Why didn’t they just give these IPs to another team, or have some employees switch gears onto this project, or anything else they could have done to get some parallelism going on here.
I mean - they’ve had teams working on Fallout, ESO, and Starfield simultaneously. What work was probably going to be dedicated to ES6 probably got transitioned to ESO or Starfield. They’ve definitely had multiple teams focused on multiple things - ES6 just got deprioritized.
ESO is developed by Zenimax, Bethesda is only the publisher.
Because it literally takes their entire studio spending 4-5 years to make a game of their scope. It cannot possibly be done faster without massive compromise. They don’t have people sitting idle. They’re actively completely working on the project the company is.
Way too much logic with this approach for a game publisher/company to follow. Gotta milk every IP for all its worth, seperatley, to get the biggest cash cow’s out of the nothing burgers served.
I wish they just wouldn’t announce it until it is like 6-12 months ready from release. I hate these announcements that will inevitably be 5-10 years away.