Notable exception which must be mentioned is Facebook/Meta: their AR/VR plan is one gigantic moonshot. Whether it will pay off remains to be seen, and if it doesn’t then obviously the thousands of people employed in that division won’t be able to find a home in WhatsApp or whatever.
Crux is that Facebook/Meta has now been almost a decade in the VR space and they still have no idea what to do with it. They are just stumbling in the dark wasting tens of billions of dollar with little to show for. They sure have the money and will to build the next big thing, but only a very vague idea of what that thing might even be to begin with. It doesn’t help that they basically fired everybody of the original Oculus crew that got the VR space up and running again in the first place. Even their Metaverse that they spend so much effort hyping up is a complete nothingburger, it’s not just that nobody cares, it’s that they haven’t even managed to build anything worth calling that, they are still playing catch up with features from PlayStationHome 15 years ago (or Habitat from over 37 years ago).
And the most successful company with VR, Valve, pretty much had its day with it and have moved on to other, profitable ventures. It’s too expensive to own, even moreso to develop for, and offers nothing fascinating in terms of experience that other multimedia does.
I know they don’t do bootcamp any more, but Facebook were perfectly set up to move people between divisions by not hiring for specific roles, and doing team matching over orientation. It was a system that worked well, and being able to switch teams easily meant that people could jump from WhatsApp to Instagram to Ads with minimal friction.
In terms of numbers, definitely, but a phased rollout could work if it meant keeping services in KTLO, and moving people out gradually as you slow down internal hiring. Sadly, companies find it easier to just sack everyone, and then hire again in a few months.
The hiring process for their AR/VR division is also different than it is for the rest of the company - even when the general rule was to hire without a specific role in mind, that was not the case at Reality Labs. But yeah, the big issue is that you can’t absorb 10,000 people into the larger organisation that easily even if they were all generalists.
Notable exception which must be mentioned is Facebook/Meta: their AR/VR plan is one gigantic moonshot. Whether it will pay off remains to be seen, and if it doesn’t then obviously the thousands of people employed in that division won’t be able to find a home in WhatsApp or whatever.
Crux is that Facebook/Meta has now been almost a decade in the VR space and they still have no idea what to do with it. They are just stumbling in the dark wasting tens of billions of dollar with little to show for. They sure have the money and will to build the next big thing, but only a very vague idea of what that thing might even be to begin with. It doesn’t help that they basically fired everybody of the original Oculus crew that got the VR space up and running again in the first place. Even their Metaverse that they spend so much effort hyping up is a complete nothingburger, it’s not just that nobody cares, it’s that they haven’t even managed to build anything worth calling that, they are still playing catch up with features from PlayStationHome 15 years ago (or Habitat from over 37 years ago).
And the most successful company with VR, Valve, pretty much had its day with it and have moved on to other, profitable ventures. It’s too expensive to own, even moreso to develop for, and offers nothing fascinating in terms of experience that other multimedia does.
I know they don’t do bootcamp any more, but Facebook were perfectly set up to move people between divisions by not hiring for specific roles, and doing team matching over orientation. It was a system that worked well, and being able to switch teams easily meant that people could jump from WhatsApp to Instagram to Ads with minimal friction.
In terms of numbers, definitely, but a phased rollout could work if it meant keeping services in KTLO, and moving people out gradually as you slow down internal hiring. Sadly, companies find it easier to just sack everyone, and then hire again in a few months.
The hiring process for their AR/VR division is also different than it is for the rest of the company - even when the general rule was to hire without a specific role in mind, that was not the case at Reality Labs. But yeah, the big issue is that you can’t absorb 10,000 people into the larger organisation that easily even if they were all generalists.